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:random.seed(s)
call random_seed(size = n)
allocate(seed(n))
! ...
call random_seed(put=seed)
System.Random.mkStdGen s
val random = Random(seed=s)
call random_seed (put=s)
math.randomseed(s)
srand($s);
var
SomeInteger: Integer;
Value: double;
begin
...
//initializes the PRNG's seed with a value depensing on system time
Randomize;
Value := random;
...
//Output will be the same eacht time the program runs
RandSeed := SomeInteger;
Value := random;
...
end.
srand($s);
r = Random.new(s)