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import "time"
time.Sleep(5 * time.Second)
setTimeout(function(){ // Instructions after delay },5000);
Thread.sleep(5000);
sleep 5;
sleep(5);
#include <unistd.h>
usleep(5000000);
use std::{thread, time};
thread::sleep(time::Duration::from_secs(5));
import core.thread;
Thread.sleep(5.seconds);
import time
time.sleep(5)
import 'dart:io';
sleep(const Duration(seconds: 5));
SysUtils
sleep(5000);
import "dart:async";
await new Future.delayed(const Duration(seconds : 5));
System.Threading
System.Threading.Thread.Sleep(5000)
Control.Concurrent.threadDelay 5000000
sleep 5
Process.sleep(5000)
timer:sleep(5000).
local start = os.clock() while os.clock() - start < 5 do end
using System.Threading;
Thread.Sleep(5000);
#include <thread> #include <chrono>
std::this_thread::sleep_for(5s);
Thread.sleep(5000)
(Thread/sleep 5000)
(sleep 5)
module M_time contains subroutine system_sleep(wait) use,intrinsic :: iso_c_binding, only: c_int integer,intent(in) :: wait integer(kind=c_int):: waited interface function c_usleep(msecs) bind (C,name="usleep") import integer(c_int) :: c_usleep integer(c_int),intent(in),VALUE :: msecs end function c_usleep end interface if(wait.gt.0)then waited=c_usleep(int(wait,kind=c_int)) endif end subroutine system_sleep end module M_time program x use M_time call system_sleep(5000000) end