(defn c
"calculates the center c of a rectangle of coordinates(x1, y1, x2, y2)"
[x1 y1 x2 y2]
{:x (/ (+ x1 x2) 2)
:y (/ (+ y1 y2) 2)})
template <typename T> struct Point {
T x = {};
T y = {};
};
template <typename T> struct Rectangle {
Point<T> upper_left;
Point<T> lower_right;
};
template <typename T>
Point<T> get_center(const Rectangle<T>& rect) {
return {
.x = (rect.upper_left.x + rect.lower_right.x) / 2,
.y = (rect.upper_left.y + rect.lower_right.y) / 2,
};
}
class Point
{
public float X { get; }
public float Y { get; }
public Point(float x, float y)
{
X = x;
Y = y;
}
}
class Rectangle
{
Point Point1;
Point Point2;
public Rectangle(Point point1, Point point2)
{
Point1 = point1;
Point2 = point2;
}
public Point GetCenter()
{
return new Point(
(Point1.X + Point2.X) / 2,
(Point1.Y + Point2.Y) / 2
);
}
}
auto c = tuple((x1+x2)/2, (y1+y2)/2);
var r = MutableRectangle.fromPoints(Point(x1, y1), Point(x2, y2));
var center = Point(r.width / 2, r.height / 2);
real :: center(2)
center = [(x1 + x2)/2, (y1 + y2)/2]
c := image.Pt((x1+x2)/2, (y1+y2)/2)
rectCenter :: Num a => (a, a) -> (a, a) -> (a,a)
rectCenter (x1,y1) (x2,y2) = ((x1+x2)/2,(y1+y2)/2)
class Point {
constructor (x, y) {
this.x = x
this.y = y
}
}
const center = ({x1, y1, x2, y2}) => new Point ((x1 + x2) / 2, (y1 + y2) / 2)
const center = ({x1, y1, x2, y2}) => ({x: (x1 + x2) / 2, y: (y1 + y2) / 2})
double w = x2 - x1, h = y2 - y1;
Rectangle2D r = new Rectangle2D.Double(x1, y1, w, h);
double c[] = { r.getCenterX(), r.getCenterY() };
int w = x2 - x1, h = y2 - y1;
Rectangle r = new Rectangle(x1, y1, w, h);
double c[] = { r.getCenterX(), r.getCenterY() };
double[] c = {(x1+x2)/2,(y1+y2)/2};
data class Point(val x: Double, val y: Double)
data class Rectangle(val x1: Double, val y1: Double, val x2: Double, val y2: Double){
fun center() = Point( x = (x1 + x2)/2, y =(y1 + y2)/2)
}
fun center(x1: int, y1: int, x2: int, y2: int) = Pair((x1 + x2)/2, (y1 + y2)/2)
class Point
{
public $x;
public $y;
public function __construct(float x, float y)
{
$this->x = x;
$this->y = y;
}
}
class Rectangle
{
private $point1;
private $point2;
public function __construct(Point $point1, Point $point2)
{
$this->point1 = $point1;
$this->point2 = $point2;
}
public function getCenter(): Point
{
return new Point(
($this->point1->x + $this->point2->x) / 2,
($this->point1->y + $this->point2->y) / 2
);
}
}
c := CenterPoint(Rect(x1,y1,x2,y2));
my @c = (($x1 + $x2) / 2, ($y1 + $y2) / 2);
Point = namedtuple('Point', 'x y')
center = Point((x1+x2)/2, (y1+y2)/2)
center = ((x1+x2)/2, (y1+y2)/2)
class Rectangle:
def __init__(self, x, y, w, h):
self.x, self.y = x, y
self.w, self.h = w, h
def center(self):
return {
'x': (self.x + self.w) / 2,
'y': (self.y + self.h) / 2
}
w, h = x2 - x1, y2 - y1
r = Rectangle(x1, y1, w, h)
c = r.center()
Point = Struct.new(:x, :y)
Rect = Struct.new(:x1, :y1, :x2, :y2) do
def center
Point.new((x1+x2)/2.0, (y1+y2)/2.0)
end
end
c = Rect.new(0,0,2,5).center
struct Rectangle {
x1: f64,
y1: f64,
x2: f64,
y2: f64,
}
impl Rectangle {
pub fn center(&self) -> (f64, f64) {
((self.x1 + self.x2) / 2.0, (self.y1 + self.y2) / 2.0)
}
}
c := (x1@y1 corner: x1@y2) center.