Set the value for the key k in the map m to 1 if the entry doesn't exist yet in m, or increment the entry value if it already exists.
m[k]++
m.merge(k, 1, Integer::sum);
fgl
type TMap = specialize TFPGMap<string, integer>; var m: TMap; key: string; idx: integer; begin m := TMap.Create; ... idx := m.IndexOf(key); if (idx >= 0) then m.Data[idx] := m.Data[idx] + 1 else m.Add(key,0); ... m.Free;
m.update(k=m.get('k', 0) + 1)
m[k] = m.fetch(k, 0) + 1
No security, no password. Other people might choose the same nickname.