Vertex = Struct.new(:x, :y, :z)
Graph = Struct.new(:vertex, :neighbours)
v = Vertex.new(1, 2, 3)
neighbours = [ Vertex.new(2, 3, 4), Vertex.new(4, 5, 6) ]
graph = Graph.new(v, neighbours)
struct Vertex
{
float x, y, z;
Vertex* [] adjacentVertices;
}
type Vertex struct{
Id int
Label string
Neighbours map[*Vertex]bool
}
type Graph []*Vertex
type Graph[L any] []*Vertex[L]
type Vertex[L any] struct {
Label L
Neighbours map[*Vertex[L]]bool
}
datatype Node = Int
datatype Adjacencies = [ Node ]
datatype Graph = [ Adjacencies ]
class Graph{
List<Vertex> vertices;
static class Vertex{
int id;
List<Vertex> neighbours;
}
}
class Graph{
Set<Vertex> vertices;
static class Vertex{
int id;
Set<Vertex> neighbours;
}
}
inline class VertexId(val id: Int)
data class Vertex(val id: VertexId, val neighbours: Set<VertexId>)
data class Graph(val vertices: Set<Vertex>)
my $G = Graph::Undirected->new(edges => [
[1,3], [2,4], [3,4], [3,5], [4,5]
]);
class Vertex(set): pass
class Graph(defaultdict):
def __init__(self, *paths):
self.default_factory = Vertex
for path in paths:
self.make_path(path)
def make_path(self, labels):
for l1, l2 in zip(labels, labels[1:]):
self[l1].add(l2)
self[l2].add(l1)
G = Graph((0, 1, 2, 3), (1, 4, 2))