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struct Trie { Rune c; Trie*[Rune] children; bool isEntry; bool value; }
type trie_p type(trie), pointer :: p => NULL() end type trie_p type trie class(*), allocatable :: value type(trie_p), dimension(:), allocatable :: nodes end type trie
type Trie struct { c rune children map[rune]*Trie isEntry bool value V }
data Trie v = Branch Char (Map Char (Trie v)) | Leaf Char v
class Trie: def __init__(self, prefix, value=None): self.prefix = prefix self.children = [] self.value = value
struct Trie { val: String, nodes: Vec<Trie> }