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n : Integer := s'Length;
(defn n[s] (.codePointCount s 0 (count s)))
Here n is a function
(def n (.codePointCount s 0 (count s)))
This properly handles Unicode characters. Using count alone will not work for Unicode characters encoded in more than one byte.
IDENTIFICATION DIVISION.
PROGRAM-ID. length.
PROCEDURE DIVISION.
MOVE FUNCTION LENGTH(s) TO n
STOP RUN.
auto utf8len(std::string_view const& s) -> size_t
{
std::setlocale(LC_ALL, "en_US.utf8");
auto n = size_t{};
auto size = size_t{};
auto mb = std::mbstate_t{};
while(size < s.length())
{
size += mbrlen(s.data() + size, s.length() - size, &mb);
n += 1;
}
return n;
}
size_t n = s.length;
n is the number of UTF-8 code units.
N = string:length(S)
length(String::unicode:chardata()) -> integer() >= 0
Returns the number of grapheme clusters in String.
Returns the number of grapheme clusters in String.
n = len(s)
n = length s
const n = s.length;
const n = [...s].length;
Sets n to the count of characters in s, not the number of bytes.
int n = s.length();
This works only if s != null.
If s == null, this throws a NullPointerException.
If s == null, this throws a NullPointerException.
(setf n (length s))
(length s)
local utf8={}
function utf8.bytes(str,index)
local byte=string.byte(str,index)
local ret
if byte==nil then ret=0
elseif byte<128 then ret=1
elseif byte<192 then ret=2
elseif byte<224 then ret=3
else ret=4
end
return ret
end
function utf8.len(str)
local count=0
local fini=#str+1
local index=1
while index~=fini do
count=count+1
index=index+utf8.bytes(str,index)
end
return count
end
local n=utf8.len(s)
Use for lua version under 5.3. (which doesn't have utf8 lib)
local n = utf8.len(s)
The utf8 module is new in Lua 5.3
n := s.length;
Works correctly if s is of type UnicodeString and the string is not encoded using combining characters.
n = len(s)
If s is a Python 3 str, len(s) returns the number of characters. If s is a Python 3 bytes, len(s) returns the number of bytes.
val n = s.length()
n := s size.
Dim n As Integer = s.Length