Idiom #14 Pick uniformly a random floating point number in [a..b)
Pick a random number greater than or equals to a, strictly inferior to b. Precondition : a < b.
Pick a random number greater than or equals to a, strictly inferior to b. Precondition : a < b.
float pick(float a, float b)
{
std::default_random_engine generator;
std::uniform_real_distribution distribution(a, b);
return distribution(generator);
}
real pick(real _a, real _b){
return uniform(_a, _b);
}
defmodule MyRandomPicker do
def pick(a, b), do: a + (b - a) * :rand.uniform()
end
float pick(float a,float b) {
id<GKRandom> rnd=GKMersenneTwisterRandomSource.sharedRandom;
float ru;
while ((ru=rnd.nextUniform)==1);
return a+ru*(b-a);
}
function pick(float $a, float $b): float
{
$rand = mt_rand() / mt_getrandmax();
$rand *= ($b - $a);
$rand += ($a);
return $rand;
}
a + (b-a) * Math.random();
a + Math.random() * (b - a)
double pick(double a, double b) { return a + (double)rand() / ((double)RAND_MAX * (b - a)); }
(defn rand-between [a b] (+ a (* (- b a) (rand))))
float pick(float a, float b) { std::default_random_engine generator; std::uniform_real_distribution distribution(a, b); return distribution(generator); }
Random rng = new(); double pick(double a, double b) { return rng.NextDouble() * (b - a) + a; }
real pick(real _a, real _b){ return uniform(_a, _b); }
double pick(num a, num b) => a + new Random().nextDouble() * (b - a);
a + :rand.uniform() * (b-a)
defmodule MyRandomPicker do def pick(a, b), do: a + (b - a) * :rand.uniform() end
A + (B - A) * rand:uniform().
call random_number(c) d = a + (b-a) * c
func pick(a, b float64) float64 { return a + (rand.Float64() * (b-a)) }
pick(a,b)= return.(+a).(*(b-a))=<<System.Random.randomIO::IO(Double)
pick a b = do r <- System.Random.randomIO :: IO Double return a + (r * (b - a))
double pick(double a, double b){ return a + (Math.random() * (b-a)); }
Random r = new Random(); double v = r.nextDouble(a, b);
Random r = new Random(); double v = (r.nextDouble() * (b - a)) + a;
Random.nextDouble(a,b)
(+ a (random (float (- b a))))
function pick(a,b) return a + (math.random()*(b-a)) end
float pick(float a,float b) { id<GKRandom> rnd=GKMersenneTwisterRandomSource.sharedRandom; float ru; while ((ru=rnd.nextUniform)==1); return a+ru*(b-a); }
function pick(float $a, float $b): float { $rand = mt_rand() / mt_getrandmax(); $rand *= ($b - $a); $rand += ($a); return $rand; }
function pick(a, b:real): real; begin result := a + random * (b - a); end;
my ($min, $max) = (1.5, 7.2); my $x = $min + rand($max-$min);
random.uniform(a,b)
rand(a...b)
thread_rng().gen_range(a..b);
def randomDraw(min: Double, max: Double): Double = { val range = max - min (random.doubleValue * range) + min }
(+ a (* (- b a) (random 1.0)))
| rand | rand := Random new. rand next * (b - a) + a
Function pick(a As Double, b As Double) As Double Static rng As New Random() Return rng.NextDouble() * (b - a) + a End Function