Logo

Programming-Idioms

  • D
  • Erlang
  • C#
  • C
  • Pascal

Idiom #77 Complex number

Declare a complex x and initialize it with value (3i - 2). Then multiply it by i.

The complex x is moved on the 2D plane when multiplied by i
uses ucomplex;
var
  C: Complex;
begin
  C := 3*i - 2;
end.
import std.complex;
auto x = complex(-2, 3);
x * complex(0, 1);
System.Numerics;
var x = new Complex(-2, 3);
x *= Complex.ImaginaryOne;
#include <complex.h>
float complex _x = -2 + 3 * I;

_x *= I;
with Ada.Numerics.Complex_Types;
declare
   use Ada.Numerics.Complex_Types;
   X : Complex := (Re => -2.0, Im => 3.0);
begin
   X := X * i;
end;

New implementation...
< >
deleplace